this is weird because last night my SINS can detect clones. but when i ran my SINS a while ago it can't detect any clone at all.
i tried looking at debug GameData -> World -> Object -> Player -> Collection -> Cache. and there i only see 1 player cache. which should be 2 if there's a clone present right?
Screenshots of my Debug snapshot:
i tried looking at debug GameData -> World -> Object -> Player -> Collection -> Cache. and there i only see 1 player cache. which should be 2 if there's a clone present right?
Screenshots of my Debug snapshot: