when using the "scan send" and "monitor" buttons in other games for example in LOMA, what should be the expected output?
because in sins 2.1.1.2 this is the only output:
and in the message log it will spam the message:
"[element] Thread Error: Object reference not set to an instance of an object. Stack: at SINS.Gamecontrol.gameThreadDoWork()
now in sins 2.1.1.6, it has the same output but different message log.
because in sins 2.1.1.2 this is the only output:
- Spoiler:
and in the message log it will spam the message:
"[element] Thread Error: Object reference not set to an instance of an object. Stack: at SINS.Gamecontrol.gameThreadDoWork()
now in sins 2.1.1.6, it has the same output but different message log.
- Spoiler:
- Spoiler: