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    Sea of Oblivion - Teleporter, Vendors and All Trackstones

    KD5EEJ350
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    Sea of Oblivion -  Teleporter, Vendors and All Trackstones Empty Sea of Oblivion - Teleporter, Vendors and All Trackstones

    Post by KD5EEJ350 2011-03-05, 11:17 am

    Hopefully I got this right.


    Sea of Oblivion Teleporter
    Code:
    Sea of Oblivion - Towerpush Town Teleporter
    Zaeef
    ID: 255
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Freedon Harbor: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Lunagrant: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    Gloomy Forest: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    Hazed Wilderness: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Sleeping Jungle: 48-00-05-00-00-00-04-00-00-00-05-00-00-00

    Sea of Oblivion Trackstones
    Code:
    Towerpush Town Track Stone
    ID: 17706
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Riverbank Beach Track Stone
    ID: 17711
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Water Observatory Track Stone
    ID: 17709
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Stone Depot Track Stone
    ID: 17710
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    City of Oblivion Track Stone
    ID: 17713
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Pyrowrath Village Track Stone
    ID: 17714
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Rubble Camp Track Stone
    ID: 17712
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Darklight Caver: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Darklight Caver Track Stone
    ID: 17715
    Towerpush Town: 48-00-05-00-00-00-04-00-00-00-00-00-00-00
    Water Observatory: 48-00-05-00-00-00-04-00-00-00-01-00-00-00
    Riverbank Beach: 48-00-05-00-00-00-04-00-00-00-02-00-00-00
    Stone Depot: 48-00-05-00-00-00-04-00-00-00-03-00-00-00
    City of Oblivion: 48-00-05-00-00-00-04-00-00-00-04-00-00-00
    Pyrowrath Village: 48-00-05-00-00-00-04-00-00-00-05-00-00-00
    Rubble Camp: 48-00-05-00-00-00-04-00-00-00-06-00-00-00

    Sea of Oblivion Vendors
    The 1st number is always vendor ID and then item ID's.
    Code:
    Remedy Dealer Molina, Sea of Oblivion - Towerpush Town
    209,4536,4542,4537,4543,4538,4544,21082,21081,16966,16964,16963,16965,16967

    Armorer Umar, Sea of Oblivion - Towerpush Town
    245

    Blacksmith Abia, Sea of Oblivion - Towerpush Town
    236

    Grocer Arim, Sea of Oblivion - Towerpush Town
    229,19043,19035,19042,19036,7042,7045,9624,9625,9626,9627,7044,8476,8477,17440,7043,7041


    Remedy Dealer Luava, Sea of Oblivion - Stone Depot
    30974,4536,4542,4537,4543,4538,4544

    Armorer Kukka, Sea of Oblivion - Stone Depot
    30975


    Remedy Dealer Alpha, Sea of Oblivion - Pyrowrath Village
    31001,4536,4542,4537,4543,4538,4544,21082,21081,16966,16964,16963,16965,16967

    Armorer Sarshar, Sea of Oblivion - Pyrowrath Village
    31000


    Remedy Dealer Salahan, Sea of Oblivion - Rubble Camp
    31003,4536,4542,4537,4543,4538,4544

    Armorer Pola, Sea of Oblivion - Rubble Camp
    31002
    vuduy
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    Sea of Oblivion -  Teleporter, Vendors and All Trackstones Empty Re: Sea of Oblivion - Teleporter, Vendors and All Trackstones

    Post by vuduy 2011-03-05, 11:34 am

    Wow, thanks. This is exactly what I need.

    No data for Freedom of Harbor? I know the list of NPCs is extensive but I'll like to automate Henry's quest, and only possible if the vendor data is available.
    KD5EEJ350
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    Post by KD5EEJ350 2011-03-05, 11:41 am

    vuduy wrote:Wow, thanks. This is exactly what I need.

    No data for Freedom of Harbor? I know the list of NPCs is extensive but I'll like to automate Henry's quest, and only possible if the vendor data is available.

    Two reasons, I was already in Sea of Oblivion and if I had screwed it up bad, I wouldn't have wanted the screw up to be the endless hours going through FH lol, rather get it wrong on something easy.

    But I will start on Kalaires Plains after I eat luch, I will also pick up the mercury merchant ID's and anything else I can think of.
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    Post by vuduy 2011-03-05, 11:52 am

    Nice, by the way, for vendor data, it would be nice if you can combine similar data together (eg. Remedy dealers) as follow:

    [vendor1 id],[vendor2 id],[or more...]:[item1 id],[item2 id],[more items...]

    If both vendor1 and vendor2 or more are selling the same stuffs.

    KD5EEJ350
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    Post by KD5EEJ350 2011-03-05, 12:04 pm

    Comma delimited Venders and Items separated with a colon?

    123,124,125:1111,1112,1113,1114

    But only if the vendors sell the same exact goods?
    vuduy
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    Post by vuduy 2011-03-05, 12:35 pm

    Yes
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    Post by vuduy 2011-03-06, 2:53 pm

    I messed up. I forgot that buying also requires item position. Selling item's position is just the slot in the inventory; but buying also has its own item position.

    If you capture opcodes during buying, you'll see something like this:

    [header][item Id][item position][quantity]

    So, we'll need the item position as well in order to send a buying opcode correctly.

    Item position will be appended with a dot. So the complete data that I need is: [vendor Id]:[item Id].[item position],[item Id].[item position],...

    Example: 123,124,125:1112.0,1113.1,1115.4
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    Post by KD5EEJ350 2011-03-06, 6:01 pm

    I wish the item tab in the encyclopedia saved the info, now im going to have to wait because i dont have the coin to go rebuy all those items.
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    Post by Ecko 2011-03-07, 11:39 am

    So in other words it work like this.

    This is the item called "$Wooden Horn" i bought from NPC Hand Starwhisper

    Code:
    3/7/2011 12:07:53 PM: 48-00-01-00-00-00-14-00-00-00-00-00-00-00-01-00-00-00-95-57-00-00-00-00-00-00-01-00-00-00
    3/7/2011 12:07:53 PM: 0D-00-00-01-20

    [NPC Id]:[item Id].[item position],[item Id].[item position],...
    8512:22421.0,22422.1,22423.2,22424.3

    Here the code for Item ID = 22424 -> This Item Position is 3?
    Code:
    48-00-01-00-00-00-14-00-00-00-00-00-00-00-01-00-00-00-98-57-00-00-03-00-00-00-01-00-00-00


    This example of yours the 123,124,125 = NPC ID?
    Example: 123,124,125:1112.0,1113.1,1115.4
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    Post by vuduy 2011-03-07, 11:58 am

    Yup
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    Post by Ecko 2011-03-07, 12:32 pm

    NPC Hannd Starwhisper

    Recipe:
    Code:
    8512:22421.0,22422.1,22423.2,22424.3,22425.4,22426.5,22427.6,22428.7,22429.8,22430.9,22439.A,22440.B,22441.C,22442.D,22443.E,22444.F,22453.10,22454.11,22455.12,22456.13,22457.14,22458.15,22456.16,22460.17,22469.18,

    Page 3 left. Run out of $
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    Post by KD5EEJ350 2011-03-07, 2:42 pm

    Yeah, I got most of my $ doing the 1~30 quests, botting on mobs barely covers pots if even that much.

    I'm probably going to have to wait till OB and re-buy items after 1~30'ing my new char.

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