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    Suggestion - target priority

    Vitriol
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    Post by Vitriol 2011-02-28, 2:10 am

    I thought it might be useful to give mobs a priority.
    For example, I could make sure my character doesn't miss any princes, even if other mobs keep trying to distract her.
    nknwn666
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    Post by nknwn666 2011-02-28, 6:22 am

    just don't filter the targets
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    Post by mockie 2011-02-28, 7:35 pm

    or you can enable filter targets. you can add the prince to the list by clicking the refresh button when it appears (the add button is still disabled)
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    Post by Vitriol 2011-03-01, 1:49 am

    I have come back with princes nearby before, with both settings.
    Also, as far as I know, there is currently no way not to attack mobs that automatically attack you.
    Say I only need one kind of mob in an area where there's two, it would be nice to be able to ignore the other one.
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    Post by mockie 2011-03-01, 4:59 am

    if the mob is aggressive you can't do anything about it. it will attack you as long as you are in range of it. try adjusting the min/max distance and max radius.
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    Post by Vitriol 2011-03-03, 2:08 am

    That's pretty much my point. >_>
    Since it attacks automatically, the bot currently attacks it back automatically.
    I would like priorities to override this, so I can ignore mobs I don't need, even though they're attacking me.
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    Post by vuduy 2011-03-03, 9:13 am

    I'll never implement something like that; to let some mobs or multiple mobs to beat you to death for free while you select another mob is just plain stupid to me.
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    Post by Vitriol 2011-03-03, 11:20 am

    Quest mobs hitting me for 1 damage is just a waste of time during dispatchers, and experience even while doing sleepless.

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