Enjoy!
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65 posters
SINS 2.0.5.4 release
vuduy- Site Admin
SINSBOT Creator - Posts : 888
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Join date : 2010-03-17
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- Post n°201
Re: SINS 2.0.5.4 release
New game supported: Jade Dynasty Russian
Enjoy!
Enjoy!
panlulito- Elite Sinner
- Posts : 55
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Age : 35
Location : Makati City Philippines
- Post n°202
Re: SINS 2.0.5.4 release
congrats to Jade Dynasty Russian!
Enjoy the Game!
Enjoy the Game!
dweizz- SINNER
- Posts : 37
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Join date : 2010-03-25
- Post n°203
Re: SINS 2.0.5.4 release
jade dynasty in russian is still jade dynasty? or different name?
UtiX- SINNER
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- Post n°204
Re: SINS 2.0.5.4 release
Thanks for adding Jade Dynasty Russian.
vuduy- Site Admin
SINSBOT Creator - Posts : 888
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- Post n°205
Re: SINS 2.0.5.4 release
Version 2.0.4.9 has triggers for generic buff Id detection.
To list the Ids of the current buffs, click on the Skill button at Setting tab; then check the Data -> Log tab.
If you have more than one buffs, they are usually listed in ordered from right to left. Not sure about the order of multiple rows of buffs.
To list the Ids of the current buffs, click on the Skill button at Setting tab; then check the Data -> Log tab.
If you have more than one buffs, they are usually listed in ordered from right to left. Not sure about the order of multiple rows of buffs.
Guest- Guest
- Post n°207
Re: SINS 2.0.5.4 release
minh muon xin auto su SINS..ma mu tit khong biet lam the nao de xin duoc Access
Vboy402- Elite Sinner
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- Post n°209
Re: SINS 2.0.5.4 release
wow, finally exp percent trigger
Guest- Guest
- Post n°210
Re: SINS 2.0.5.4 release
this is bull the thing wont work it keeps putting up an error pop up
dweizz- SINNER
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- Post n°211
Re: SINS 2.0.5.4 release
thank you for the exp condition trigger
dweizz- SINNER
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Join date : 2010-03-25
- Post n°212
Re: SINS 2.0.5.4 release
is it me or this new update crashes? sin crash twice already... im not doing anything special... just updated the sins
Guest- Guest
- Post n°213
Re: SINS 2.0.5.4 release
was crashing for me too, was getting a popup cannot connect to IRC server and sins was crashing after, but i just checked FAQ again and fixed it
Guest- Guest
- Post n°214
Re: SINS 2.0.5.4 release
kinda new to this community...tnx for this!
i hope i can have an access to the bot Cheers*
i hope i can have an access to the bot Cheers*
Guest- Guest
- Post n°215
Re: SINS 2.0.5.4 release
when i downloaded it...ders no file inside...wats wrong?
vuduy- Site Admin
SINSBOT Creator - Posts : 888
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- Post n°216
Re: SINS 2.0.5.4 release
Google Sites bandwidth limit exceeded. Google is dying!!!
I'll post up some mirrors later.
Mirror here: [You must be registered and logged in to see this link.]
I'll post up some mirrors later.
Mirror here: [You must be registered and logged in to see this link.]
Guest- Guest
- Post n°217
Re: SINS 2.0.5.4 release
Just wanted to help. Please delete this if this is illegal. Thanks...
[You must be registered and logged in to see this link.]
*you can always scan the file first if you dont trust me.
[You must be registered and logged in to see this link.]
*you can always scan the file first if you dont trust me.
Guest- Guest
- Post n°219
Re: SINS 2.0.5.4 release
yoo bro it keeps saying i dont have access
and to make an account, but i already have one.
and to make an account, but i already have one.
bubbles- Global Moderator
- Posts : 452
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- Post n°220
Re: SINS 2.0.5.4 release
read the damn FAQ
Guest- Guest
- Post n°221
Re: SINS 2.0.5.4 release
marky123 wrote:yoo bro it keeps saying i dont have access
and to make an account, but i already have one.
you must join a group first before you can use the bot...
check your usergroups << in this community/forums (can be found in your profile)
REMINDER: Reading FAQ would be helpful
daziboy- SINNER
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- Post n°222
Re: SINS 2.0.5.4 release
Help me,
i can't log in autosin. when i click sin.exe, windown note: " sin has been build with an evaluation.... u need to purchase"
i can't log in autosin. when i click sin.exe, windown note: " sin has been build with an evaluation.... u need to purchase"
Vboy402- Elite Sinner
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- Post n°223
Re: SINS 2.0.5.4 release
try downloading the latest version of sin
Guest- Guest
- Post n°224
Re: SINS 2.0.5.4 release
can't open auto sin , try with download again autosin or maybe ur computer hasn't Microsoft Net Framework 3.5.Read [You must be registered and logged in to see this link.]
Guest- Guest
- Post n°225
Re: SINS 2.0.5.4 release
daziboy wrote:Help me,
i can't log in autosin. when i click sin.exe, windown note: " sin has been build with an evaluation.... u need to purchase"
try to download the latest files
NOTE: This download link can also be seen @ the first post of this thread
Download: [You must be registered and logged in to see this link.]
Mirror: [You must be registered and logged in to see this link.]
and be sure you have Microsoft Net Framework 3.5.
here is the link:
[You must be registered and logged in to see this link.]
if things are still messed up you can visit the FAQ thread
Go to this link:
[You must be registered and logged in to see this link.]
daziboy- SINNER
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- Post n°226
Re: SINS 2.0.5.4 release
Thanks all
Ecko- Elite Sinner
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- Post n°227
Re: SINS 2.0.5.4 release
vuduy wrote:Version 2.0.4.9 has triggers for generic buff Id detection.
To list the Ids of the current buffs, click on the Skill button at Setting tab; then check the Data -> Log tab.
If you have more than one buffs, they are usually listed in ordered from right to left. Not sure about the order of multiple rows of buffs.
Since this kind of action are possible..
Is it possible to add a action instead of using a generic buff ID.
like to use Skill #ID on Data Tab.
Skill #ID execute (Cast this skill #ID if the skill #ID have been used/casted)
Skill #ID have not execute (Do not cast/used this skill #ID unless this skill #ID have been used)
I was thinking that with this kind of action you can execute move flawlessly it would be possible to perform a combination attack. Like dont use this skill #ID until this skill ID have been performed (have been used).
is it me or they the same action? -.-
vuduy- Site Admin
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- Post n°228
Re: SINS 2.0.5.4 release
What do you think Auto Skill does? It executes the skill Id.
Auto Skill is what you are asking for under Auto Action.
Auto Skill is what you are asking for under Auto Action.
Ecko- Elite Sinner
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- Post n°229
Re: SINS 2.0.5.4 release
I was thinking of the how this Trigger condition you added the generic buff trigger condition.
Is it possible to add a similar Trigger condition using Skill ID instead of status ID.
#1 DBuff <- Current -> Trigger Condition: HP is greater 0
#2 DBuffAtk <- Current -> Trigger Condition: Skill-ID #1 have been used
So #2 DBuffAtkwill only be executed if #1 DBuff have been execute first..to perform a better combination atk.
My purpose for this Trigger Condition is that to use only a certain skill if the right skill ID have been casted.
Since in auto skill they always use any skill randomly or repeat the skill when they are ready.
If its not possible, its okay. I only got this Idea from your Trigger Action generic buff Id,
It only Execute the skill if have status #ID or not.
Ex. my sleep n attack
SleepSkill (#911 Status ID) -> target HP greater than 0
SupaSkill -> target has status ID #911 [only execute when target is sleeping)
LiteSkill -> timer in seconds + Target have no status #911 (incase Sleep #911 failed)
Is it possible to add a similar Trigger condition using Skill ID instead of status ID.
#1 DBuff <- Current -> Trigger Condition: HP is greater 0
#2 DBuffAtk <- Current -> Trigger Condition: Skill-ID #1 have been used
So #2 DBuffAtkwill only be executed if #1 DBuff have been execute first..to perform a better combination atk.
My purpose for this Trigger Condition is that to use only a certain skill if the right skill ID have been casted.
Since in auto skill they always use any skill randomly or repeat the skill when they are ready.
If its not possible, its okay. I only got this Idea from your Trigger Action generic buff Id,
It only Execute the skill if have status #ID or not.
Ex. my sleep n attack
SleepSkill (#911 Status ID) -> target HP greater than 0
SupaSkill -> target has status ID #911 [only execute when target is sleeping)
LiteSkill -> timer in seconds + Target have no status #911 (incase Sleep #911 failed)
vuduy- Site Admin
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- Post n°230
Re: SINS 2.0.5.4 release
How do you limit the interval of the skill executed?
If skill A was executed a minute ago, the trigger still kicks because it has already executed. And if a skill is currently being executed, no other skills can be processed until the execution is finished. Therefore, it's not accurate to design this way.
If you want combo, setup a combo skill icon, and use Auto Action mouse click on it.
If skill A was executed a minute ago, the trigger still kicks because it has already executed. And if a skill is currently being executed, no other skills can be processed until the execution is finished. Therefore, it's not accurate to design this way.
If you want combo, setup a combo skill icon, and use Auto Action mouse click on it.
Ecko- Elite Sinner
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- Post n°231
Re: SINS 2.0.5.4 release
Oh now I see your point...
But how is it possible using the Status #ID works accurately?
I was thinking all skill are like this. If your trigger action doesn't meet the requirement, It doesn't execute the skill at all. It just skip that skill and use other skill instead.
like this I current have
Skill A - Trigger -> Target HP is greater than 0
Skill B - Trigger -> Target has Status ID# 911
Skill C - Trigger -> Target HP is greater than 0
The skill B will not be executed at all if Target does not have the Status ID #911. Suppose to be no other Skill will be executed like you said, because this skill hasn't been executed yet? It should not execute Skill C or A then.. But it still cast Skill A or C and if the target got #911 Status then the Skill B is executed without any problem.
I tested it to PvP my self on alt and he never cast Skill B unless i got the status #911 and he still cast Skill A and C without any interruption from Skill B.. Skill B only kicks in when the Trigger Condition have met..
AARGGGG COnfusing just make my head go spin off -.-
Auto Mouse action doesnt work when i minimize the game -.-
But how is it possible using the Status #ID works accurately?
I was thinking all skill are like this. If your trigger action doesn't meet the requirement, It doesn't execute the skill at all. It just skip that skill and use other skill instead.
like this I current have
Skill A - Trigger -> Target HP is greater than 0
Skill B - Trigger -> Target has Status ID# 911
Skill C - Trigger -> Target HP is greater than 0
The skill B will not be executed at all if Target does not have the Status ID #911. Suppose to be no other Skill will be executed like you said, because this skill hasn't been executed yet? It should not execute Skill C or A then.. But it still cast Skill A or C and if the target got #911 Status then the Skill B is executed without any problem.
I tested it to PvP my self on alt and he never cast Skill B unless i got the status #911 and he still cast Skill A and C without any interruption from Skill B.. Skill B only kicks in when the Trigger Condition have met..
AARGGGG COnfusing just make my head go spin off -.-
Auto Mouse action doesnt work when i minimize the game -.-
vuduy- Site Admin
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- Post n°232
Re: SINS 2.0.5.4 release
Status buffs last at least 5 seconds. It is either there, or not. So SINS can check the presence of it. Can't say the same for skill.
Your example, Skill A + C triggers would work because the Target HP is > 0.
Each skill triggers are independent. Like I said, if you want a combo, put those 3 skills in a combo icon, then use Mouse Left Click action for trigger Status Id #911
Your example, Skill A + C triggers would work because the Target HP is > 0.
Each skill triggers are independent. Like I said, if you want a combo, put those 3 skills in a combo icon, then use Mouse Left Click action for trigger Status Id #911
Zeomak- Elite Sinner
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- Post n°233
Re: SINS 2.0.5.4 release
Well update 350 killed the bot. It doesnt attach anymore. BUT here I have the new offsets rdy 4 u xD
Base Hex: 009F450C
Base Decimal: 10437900
Unfreeze Hex: 9F497C
Unfreeze Decimal: 10439036
Player ID Hex: 9F3F0C
Player ID Decimal: 10436364
Other Offsets from this base have remained the same. ( For PWI that is)
Base Hex: 009F450C
Base Decimal: 10437900
Unfreeze Hex: 9F497C
Unfreeze Decimal: 10439036
Player ID Hex: 9F3F0C
Player ID Decimal: 10436364
Other Offsets from this base have remained the same. ( For PWI that is)
Last edited by Zeomak on 2010-06-16, 11:34 am; edited 1 time in total (Reason for editing : forgot 2 mention that its 4 Perfect World International)
vuduy- Site Admin
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- Post n°234
Re: SINS 2.0.5.4 release
Thanks for the heads up. Forum data updated for PWI. Just restart SINS.
Zeomak- Elite Sinner
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- Post n°235
Re: SINS 2.0.5.4 release
You`re welcome. If I bring u the Vendor data, will u implement the Auto Vendor in PWI? Cause then I`d use my next free weekend 2 do so.
vuduy- Site Admin
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- Post n°236
Re: SINS 2.0.5.4 release
If you can give me the vendor data, then I can put in Auto Vendor easy.
You don't have to get every single vendor. Just pick the vendors you like to use, and get the goods data for that vendor.
The data format that I need is as follow:
1. Vendor Id (NPC Id from Data->NPC tab)
2. Items ID for sale (Item Id from Data -> Item tab)
SINS will support buying any items as long as it has data.
An example: A Physician Id is 100, it sells the follow items: HP pot (ID 1000), MP Pot (ID 1001), Armor (ID 2001). The format you would tell me is:
NPC(100):PotHP(1000),PotMP(1001),Armor(2001)
You don't have to get every single vendor. Just pick the vendors you like to use, and get the goods data for that vendor.
The data format that I need is as follow:
1. Vendor Id (NPC Id from Data->NPC tab)
2. Items ID for sale (Item Id from Data -> Item tab)
SINS will support buying any items as long as it has data.
An example: A Physician Id is 100, it sells the follow items: HP pot (ID 1000), MP Pot (ID 1001), Armor (ID 2001). The format you would tell me is:
NPC(100):PotHP(1000),PotMP(1001),Armor(2001)
Zeomak- Elite Sinner
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- Post n°237
Re: SINS 2.0.5.4 release
kk I`ll search out the NPC`s I use the most.
And here something I found on the net. Maybe this could help implementing Pet support.
These are the offsets from version 340. But since the offsets havnt changed much, I though I might aswell share them
And here something I found on the net. Maybe this could help implementing Pet support.
- Code:
Player: ID
Type: 4byte
Address: 009D7F6C
Target: ID
Type: 4byte
Offset: 0B00
Player: HP Max
Type: 4byte
Offset: 04AC
Player: HP Current
Type: 4byte
Offset: 046C
Player: MP Max
Type: 4byte
Offset: 04B0
Player: MP Current
Type: 4byte
Offset: 0470
Player: Chi
Type: 4byte
Offset: 0480
Player: Exp
Type: 4byte
Offset: 0474
Player: Level
Type: 4byte
Offset: 0464
Player: Spirit
Type: 4byte
Offset: 0478
Player: Gold
Type: 4byte
Offset: 0528
Class ( 0hb, 1hw, 2psy, 3wf, 4wb, 5ass, 6ea, 7ep )
Type: 4byte
Offset: 0618
Cast Spell ID
Type: Float
Offset: 06CC
Status ( 0 Norm, 32 Sit, 16 Fly )
Type: 4byte
Offset: 0670
Jump
Type: 4byte
Offset: 0BFC
Position ( 0 Land, 1 Water 2 Sky )
Type: 4byte
Offset: 0624
Player: Z
Type: Float
Offset: 0040
Player: X
Type: Float
Offset: 003C
Player: Y
Type: Float
Offset: 0044
Camera: Facing
Type: Float
Offset: 0768
Camera Zoom
Type: Float
Offset: 084C
Target: Z
Type: Float
Offset: 0248
Offset: 107C
Target: X
Type: Float
Offset: 0244
Offset: 107C
Target: Y
Type: Float
Offset: 024C
Offset: 107C
Pet: Base
Type: 4byte
Offset: 0000
Offset: 0010
Offset: 1000
Offset: 0020
Address: 009D856C
Pet: HP Current
Type: 4byte
Offset: 0038
Pet: Loyalty
Type: 4byte
Offset: 0004
Pet: Attack Skill Level
Type: 4byte
Offset: 0040
Pet: Attack Skill Cooldown Timer
Type: 4byte
Offset: 0044
Pet: Skill 1 Cooldown
Type: 4byte
Offset: 0048
Pet: Skill 1 Level
Type: 4byte
Offset: 0050
Pet: Skill 1 Cooldown Timer
Type: 4byte
Offset: 0054
Pet: Skill 2 Cooldown
Type: 4byte
Offset: 0058
Pet: Skill 2 Level
Type: 4byte
Offset: 0060
Pet: Skill 2 Cooldown Timer
Type: 4byte
Offset: 0064
Pet: Skill 3 Cooldown
Type: 4byte
Offset: 0068
Pet: Skill 3 Level
Type: 4byte
Offset: 0070
Pet: Skill 3 Cooldown Timer
Type: 4byte
Offset: 0074
These are the offsets from version 340. But since the offsets havnt changed much, I though I might aswell share them
vuduy- Site Admin
SINSBOT Creator - Posts : 888
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- Post n°238
Re: SINS 2.0.5.4 release
Nah, the internal workings of SINS is much complicated than offsets. The offsets only fetch the data, but can't execute pet skills, pet items, pet commands, etc...
Whatever you need to do with pets, you can achieve by using Auto Action - Mouse left click.
Whatever you need to do with pets, you can achieve by using Auto Action - Mouse left click.
Zeomak- Elite Sinner
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- Post n°239
Re: SINS 2.0.5.4 release
is there any way 2 stop the bot from attacking normally? cause i want 2 use it with my cleric. It can handle the range (magic) attacks well, but due 2 the normal attack thingie it always moves close and gets slaughtered....
extremedeath- Elite Sinner
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- Post n°240
Re: SINS 2.0.5.4 release
there is a "checked" Normal Attack option in the skill tab.
Just uncheck it.
Just uncheck it.
Zeomak- Elite Sinner
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- Post n°241
Re: SINS 2.0.5.4 release
totally oversaw it, thx
edit: my my my.... Bot works 4 a while then stops and a mob (which is normally non aggro) starts hitting me till I die
edit: my my my.... Bot works 4 a while then stops and a mob (which is normally non aggro) starts hitting me till I die
Guest- Guest
- Post n°242
Re: SINS 2.0.5.4 release
This is super fast bot, it attack next mob right after it finish.. but pet always died, even after setting auto action.. My question is can this bot be setup so that it will BEEP when someone is near? by checking the squad menu.
dweizz- SINNER
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- Post n°243
Re: SINS 2.0.5.4 release
thanks for bringing back the teleporter data
milkoshop- Elite Sinner
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- Post n°244
Re: SINS 2.0.5.4 release
weee the teleporter is back.. thanks for the updates sir.
extremedeath- Elite Sinner
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- Post n°245
Re: SINS 2.0.5.4 release
I think there's a mix-up on skills?
My HeavenSwordGrandeur (supposedly) is shown as Devastate(JD counterpart).
It's not a biggie, but I just thought if it's just me?
My HeavenSwordGrandeur (supposedly) is shown as Devastate(JD counterpart).
It's not a biggie, but I just thought if it's just me?
vuduy- Site Admin
SINSBOT Creator - Posts : 888
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- Post n°246
Re: SINS 2.0.5.4 release
It's just you. Delete the skill from your Database and let it learn again.
Guest- Guest
- Post n°247
Re: SINS 2.0.5.4 release
what the cant activate my sinbot at says expired how can iget a new 1 plisss help
vuduy- Site Admin
SINSBOT Creator - Posts : 888
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- Post n°248
Re: SINS 2.0.5.4 release
You now need to pay $1000 to use it.
Zeomak- Elite Sinner
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- Post n°249
Re: SINS 2.0.5.4 release
good one
Nah but now 4 a real issue at hand:
I can only run 1 Bot atm, if I set up another one (or log in a cleric 2 support my main) one of them always gets disconnected. And even more the has (has not) Status ID seems 2 have a Bug. Cause If I set it 2 has status ID then Purify, it does nothing if its poisned.....
The only "good" thing is that this covers another one. Since If I set a skill (on the cleric) if attacking and deactivate normal attacks... it does nothing. But if I set it 2 "has Status ID (Even so there is no status change) it works....
Aaaaand could u add pet support plz? Atleast so the Veno can be set 2 heal and feed the Pet if needed.
Nah but now 4 a real issue at hand:
I can only run 1 Bot atm, if I set up another one (or log in a cleric 2 support my main) one of them always gets disconnected. And even more the has (has not) Status ID seems 2 have a Bug. Cause If I set it 2 has status ID then Purify, it does nothing if its poisned.....
The only "good" thing is that this covers another one. Since If I set a skill (on the cleric) if attacking and deactivate normal attacks... it does nothing. But if I set it 2 "has Status ID (Even so there is no status change) it works....
Aaaaand could u add pet support plz? Atleast so the Veno can be set 2 heal and feed the Pet if needed.
Guest- Guest
- Post n°250
Re: SINS 2.0.5.4 release
Zeomak wrote:Aaaaand could u add pet support plz? Atleast so the Veno can be set 2 heal and feed the Pet if needed.
from [You must be registered and logged in to see this link.]vuduy wrote:I have no plans in adding new game-specific features for JD or PW at the moment. These games should belong in the museum by now anyway.
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