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    Client Crashed: SINS 2.0.4.2

    jack75
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    Client Crashed: SINS 2.0.4.2 Empty Client Crashed: SINS 2.0.4.2

    Post by jack75 2010-04-03, 4:32 pm

    I experienced and actually saw in my own eyes when the client crashed.

    Game Version: ZX-Ph
    SIN Version: v2.0.4.2

    Here's the log:

    Code:
    4/4/2010 5:57:48 AM: Vending: ______ headed back to starting location
    4/4/2010 5:57:48 AM: Routing: ______ headed to 295.7, 121.3
    4/4/2010 5:58:32 AM: Routing: ______ headed to 295.7, 121.3
    4/4/2010 5:58:38 AM: Respawning: ______ returned to town
    4/4/2010 5:58:49 AM: Routing: ______ headed to -266.0, -314.0
    4/4/2010 5:58:49 AM: ERROR:  - memory error code = 3
    4/4/2010 5:58:49 AM: ERROR:  - memory error code = 3
    4/4/2010 5:58:49 AM: ERROR:  - memory error code = 3
    4/4/2010 5:58:50 AM: ERROR:  - memory error code = 3
    4/4/2010 5:58:57 AM: ERROR:  - memory error code = 3
    4/4/2010 5:59:00 AM: ERROR:  - memory error code = 3
    4/4/2010 5:59:00 AM: ERROR:  - memory error code = 3
    4/4/2010 5:59:00 AM: ERROR:  - memory error code = 3
    4/4/2010 5:59:00 AM: ERROR:  - memory error code = 3
    4/4/2010 5:59:03 AM: ERROR:  - memory error code = 3
    4/4/2010 5:59:04 AM: Saved settings to: Jade.______.ini
    4/4/2010 5:59:19 AM: ERROR:  - game client crashed

    This actually happened when the farmer character died (I intentionally let it die) and respawned to town. Then, as it was about to auto-mount, it crashed before it was able to successfully ride its mount.

    To be more specific how I let it die. I disabled auto-remedy and auto-skill, then removed all his armors so that when it pass-by aggro mobs, it'll die. And it will do it over and over until it lose all EXP. I had to do this because w/ armors equiped, mobs will only make 1 damage. This method saves me time compared to manually "suiciding" my toon and particularly useful when i'm just remotely connected to the PC where the game is running.

    I hope you may simulate this. If not, and if it's only happening to me, it could probably be due to my own lack of RAM frustrated


    Here's my spec (taken from system info tool):

    OS Name Microsoft®️ Windows Vista™️ Business
    Version 6.0.6001 Service Pack 1 Build 6001
    Other OS Description Not Available
    OS Manufacturer Microsoft Corporation
    System Name -
    System Manufacturer Hewlett-Packard
    System Model HP Compaq dx2390 Microtower
    System Type X86-based PC
    Processor Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz, 2800 Mhz, 2 Core(s), 2 Logical Processor(s)
    BIOS Version/Date Phoenix Technologies, LTD 5.18, 2/20/2009
    SMBIOS Version 2.5
    Windows Directory C:\Windows
    System Directory C:\Windows\system32
    Boot Device \Device\HarddiskVolume1
    Locale United States
    Hardware Abstraction Layer Version = "6.0.6001.18000"
    User Name -
    Time Zone China Standard Time
    Installed Physical Memory (RAM) 2.00 GB
    Total Physical Memory 1.99 GB
    Available Physical Memory 784 MB
    Total Virtual Memory 6.23 GB
    Available Virtual Memory 2.44 GB
    Page File Space 4.30 GB
    Page File C:\pagefile.sys

    I was running 6 clients btw when this occured to me.
    vuduy
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by vuduy 2010-04-03, 5:57 pm

    Thanks for the detailed report. I think that I know what the problem is; your game client must have been running for a long time; so it took much longer to swap in/out memory from pagefile when you change area by teleporting.

    I've added WaitInputIdle check in the next update to make sure the game is ready to receive input before attempting to interfere with the loading process.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by jack75 2010-04-03, 9:02 pm

    Splendid!

    You're right, it was in fact running for almost 3 days non-stop until I had to intervene to level it down.

    Okay, I'll see in the next update and re-open this thread should I encounter the same problem.

    Thanks.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Guest 2010-04-04, 1:31 am

    Coz you're an addict botter that's why it happened to you lols.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by dejekted 2010-04-04, 9:08 am

    oh thats why my client is crashing too..

    ill take note tnx
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by jack75 2010-04-04, 11:49 pm

    So far so good (after 24 hours of botting), client not crashing due to problem as explained in my 1st post after applying the update.

    teasing
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by jack75 2010-04-04, 11:51 pm

    hiyori wrote:Coz you're an addict botter that's why it happened to you lols.

    snickering lol (that's all i can say haha)
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Guest 2010-04-05, 3:34 pm

    Code:

    4/5/2010 6:42:50 AM: ___ started
    4/5/2010 7:21:40 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:40 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:40 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:41 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:41 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:41 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:41 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:42 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:42 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:42 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:42 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:43 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:43 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:43 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:44 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:44 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:44 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:44 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:45 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:45 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:45 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:45 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:46 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:46 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:46 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:47 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:47 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:47 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:47 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:48 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:48 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:48 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:49 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:49 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:49 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:49 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:50 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:50 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:50 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:50 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:51 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:51 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:51 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:52 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:52 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:52 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:52 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:53 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:53 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:53 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:54 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:54 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:54 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:54 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:55 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:55 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:55 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:56 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:56 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:56 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:56 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:57 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:57 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:57 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:58 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:58 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:58 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:58 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:59 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:59 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:21:59 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:00 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:00 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:00 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:00 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:03 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:03 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:03 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:04 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:04 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:04 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:05 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:05 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:05 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:05 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:06 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:06 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:06 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:07 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:07 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:07 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:07 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:08 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:08 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:08 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:08 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:09 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:09 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:09 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:09 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:10 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:10 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:10 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:11 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:11 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:11 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:11 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:12 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:12 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:12 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:13 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:13 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:13 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:13 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:14 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:14 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:14 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:14 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:15 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:15 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:15 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:16 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:16 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:16 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:16 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:17 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:17 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:17 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:18 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:18 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:18 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:18 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:19 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:19 AM: ERROR: ___ - memory error code = 3
    4/5/2010 7:22:19 AM: Saved settings to: Jade.___.ini
    4/5/2010 7:22:20 AM: ERROR: ___ - game client crashed

    Mine crashed today, SINS updated. Been having crashes for a while now even before update.

    I'm running Windows 7 and i have 3 clients on and it is normally this one char that always crashes so im guessing it could be one of the triggers that i use for the char.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Ecko 2010-04-07, 6:47 am

    u have low ram :P.

    I always get error ram but never crashed.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by vuduy 2010-04-07, 9:10 am

    Improper settings and triggers cannot cause crash or memory errors.

    Those are either caused by bugs or your RAM is too low and you are running too many clients.

    Your report does not have enough details to help me to determine whether it's a bug or not; so I can only assume that you are running too many clients when your system cannot support.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Guest 2010-04-07, 8:36 pm

    I'm running Windows 7 (64-bit) Intel Duo Core 2.66GHz with 2.00GB installed RAM and only normally run 3 clients and the same char client always crash.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by vuduy 2010-04-07, 9:43 pm

    Then it could be a bug; paste your player.ini here for me to take a look.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Guest 2010-04-08, 4:05 pm

    Code:
    <PlayerData>
      <Setting IsAutoRemedy="true" IsAutoRecovery="false" IsAutoRespawn="false" IsAutoVendor="false" IsAutoSkill="true" IsAutoTarget="true" IsAutoLoot="true" IsAutoPet="true" IsAutoFollow="true" IsAutoAction="true" IsAutoAlert="true" IsAutoTask="true" RecoveryOnHP="25" RecoveryOnMP="10" RecoveryOffHP="75" RecoveryOffMP="50" RespawnRevive="0" RespawnTown="180" TargetUpperLevel="25" TargetLowerLevel="10" IsTargetMob="true" IsTargetPlayer="false" IsTargetLowerLevel="true" IsTargetUpperLevel="false" IsTargetMaxRadius="true" TargetMaxRadius="27" IsTargetMinRadius="true" TargetMinRadius="0" IsTargetMaxDistance="true" TargetMaxDistance="50" IsTargetKS="true" IsTargetPK="true" IsTargetFreeMode="true" IsTargetAssistMode="false" IsTargetFilter="false" IsLootDefault="false" LootRange="10" IsVendorTeleport="true" IsVendorDeath="false" IsVendorFullBag="true" IsVendorSellDefault="false" IsSkillSlot="false" IsSkillCustom="true" IsNormalAttack="true" IsLootFast="true" IsPetDelayAttack="true" IsPetSkill="false" IsPetCycle="true" IsPetIdle="true" PetCycleLevel="30" IsPetCycleLevel="true" PetBatteryHP="50" PetBatteryMP="25" PetBatteryBelly="99" IsChatDisplay="false" IsRecoverySafezone="false" IsRecoveryIdle="false" RecoveryCooldown="2971" IsSkillTargetLock="true" FollowGap="25" IsTargetSaveLocation="false" TargetLocation="" />
      <Recovery Id="1868" Type="HP" Trigger="99" Enabled="true" />
      <Recovery Id="23345" Type="HP" Trigger="50" Enabled="true" />
      <Recovery Id="1879" Type="MP" Trigger="70" Enabled="true" />
      <Recovery Id="1877" Type="MP" Trigger="35" Enabled="true" />
      <Recovery Id="1869" Type="HP" Trigger="60" Enabled="true" />
      <Recovery Id="1870" Type="HP" Trigger="50" Enabled="true" />
      <Recovery Id="1880" Type="MP" Trigger="50" Enabled="true" />
      <Recovery Id="1881" Type="MP" Trigger="35" Enabled="true" />
      <Skill Name="United Effort" Id="1" SkillId="443" Target="0" Charge="false" Enabled="true" />
      <Skill Name="Life Link" Id="2" SkillId="442" Target="0" Charge="false" Enabled="true" />
      <Skill Name="Surmount" Id="3" SkillId="441" Target="0" Charge="false" Enabled="true" />
      <Skill Name="Damask Dance" Id="4" SkillId="555" Target="1" Charge="false" Enabled="true" />
      <Skill Name="Immortal Guardian" Id="5" SkillId="241" Target="0" Charge="false" Enabled="false" />
      <Skill Name="Pure Heart" Id="6" SkillId="229" Target="0" Charge="false" Enabled="false" />
      <Skill Name="Soul Flash" Id="8" SkillId="542" Target="1" Charge="false" Enabled="false" />
      <SkillCondition Id="3" TriggerId="91" Parameter="30" />
      <SkillCondition Id="2" TriggerId="91" Parameter="30" />
      <SkillCondition Id="1" TriggerId="91" Parameter="30" />
      <SkillCondition Id="4" TriggerId="1013" Parameter="1" />
      <SkillCondition Id="4" TriggerId="1106" Parameter="95" />
      <SkillCondition Id="4" TriggerId="202" Parameter="200" />
      <SkillCondition Id="4" TriggerId="1105" Parameter="100" />
      <SkillCondition Id="5" TriggerId="408" Parameter="0" />
      <SkillCondition Id="6" TriggerId="408" Parameter="1" />
      <SkillCondition Id="8" TriggerId="1013" Parameter="1" />
      <SkillCondition Id="8" TriggerId="1106" Parameter="99" />
      <TargetFilter Id="10670" IsPlayer="false" Name="Dharma Lotus King" Level="155" HP="7750800" Enabled="false" />
      <LootFilter Id="3499" Pickup="false" />
      <LootFilter Id="3500" Pickup="false" />
      <LootFilter Id="3501" Pickup="false" />
      <LootFilter Id="3502" Pickup="false" />
      <LootFilter Id="686" Max="50" Pickup="false" />
      <LootFilter Id="1835" Max="50" Pickup="false" />
      <LootFilter Id="2553" Max="50" Pickup="false" />
      <LootFilter Id="2554" Max="50" Pickup="false" />
      <LootFilter Id="2555" Max="50" Pickup="false" />
      <LootFilter Id="2556" Max="50" Pickup="false" />
      <LootFilter Id="2557" Max="50" Pickup="false" />
      <LootFilter Id="2558" Max="50" Pickup="false" />
      <LootFilter Id="2559" Max="50" Pickup="false" />
      <LootFilter Id="2560" Max="50" Pickup="false" />
      <LootFilter Id="2561" Max="50" Pickup="false" />
      <LootFilter Id="1868" Pickup="true" />
      <LootFilter Id="3984" Pickup="true" />
      <LootFilter Id="3985" Pickup="true" />
      <LootFilter Id="3986" Pickup="true" />
      <LootFilter Id="3987" Pickup="true" />
      <LootFilter Id="1869" Pickup="true" />
      <LootName Name="Ring" Pickup="true" />
      <LootName Name="Necklace" Pickup="true" />
      <LootName Name="Elixir" Pickup="false" />
      <LootName Name="Pill" Pickup="false" />
      <Vendor Id="1869" Min="20" Max="396" Type="1" Enabled="true" Tag="9" Class="2" />
      <Vendor Id="1880" Min="5" Max="297" Type="1" Enabled="true" Tag="21" Class="2" />
      <Vendor Id="3984" Min="0" Max="50" Type="0" Enabled="false" />
      <Vendor Id="3985" Min="0" Max="50" Type="0" Enabled="false" />
      <Vendor Id="3986" Min="0" Max="50" Type="0" Enabled="false" />
      <Vendor Id="3987" Min="0" Max="50" Type="0" Enabled="false" />
      <Vendor Id="22124" Min="0" Max="50" Type="0" Enabled="true" />
      <Vendor Id="10890" Min="0" Max="50" Type="0" Enabled="true" />
      <Pet Index="1" Use="true" />
      <Pet Index="2" Use="false" />
      <PetItem Id="18796" Trigger="75" Enabled="true" />
      <PetItem Id="18355" Trigger="75" Enabled="true" />
      <PetItem Id="18750" Enabled="true" />
      <PetItem Id="22068" Trigger="35" Enabled="false" />
      <Task Id="0" Enabled="false" />
      <Task Id="3" Enabled="false" />
      <Task Id="8" Enabled="false" />
    </PlayerData>
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Guest 2010-05-09, 11:22 pm

    Since my post wasn't answered probably because this one was up, I ask again. Why my toon can't return to the grind spot after like 1 or 2 hours. It stays near physician with the dialog/quest menu open and never close and I get that memory error after several tries to route back to grind spot. This happen with only one client, opened for a couple of hours.
    I have 4gb of ram.
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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

    Post by Guest 2010-05-11, 1:19 am

    rinmo wrote:Since my post wasn't answered probably because this one was up, I ask again. Why my toon can't return to the grind spot after like 1 or 2 hours. It stays near physician with the dialog/quest menu open and never close and I get that memory error after several tries to route back to grind spot. This happen with only one client, opened for a couple of hours.
    I have 4gb of ram.

    did you check if your running 32 bit resolution?

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    Client Crashed: SINS 2.0.4.2 Empty Re: Client Crashed: SINS 2.0.4.2

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      Current date/time is 2024-04-26, 11:48 am